Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1929
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Posted - 2014.04.06 21:02:00 -
[1] - Quote
Duke Noobiam wrote:Yan Darn wrote:I always figured the prominence of the tac-net was precisely because CCP had a broad, in depth Ewar game in mind that would revolve around manipulating it.
Then again, I'm sure CCP had/has a lot of things in mind for Dust that we'll probably not see for some time... That's exactly what the scanning / dampening / cloaking is... It's a broad, in depth Ewar. I'm very serious, Ewar is good and alive in Dust. Skills and equipment (precision enhancers, dampeners, and range amplifiers) as well as scanners all play a big role on the battle field. CCP has done a great job on Ewar. I'm feeling this way about it also.
With the exception of scouts, every other suit in the game is gimping their fit to play the ewar game, and for most heavies it's not a practical possibility - they're almost always on the receiving end of this mechanic.
The ewar system is one of the few complete systems that work well in DUST, it is mostly balanced and has interesting tradeoffs and requires significant investment.
Do wallhacks take away from FPS gameplay? Yes. Does the ewar system add to DUST's gameplay? Yes. Is there a way we can have both? Yes.
Proposal:
Keep the chevrons, but introduce a hell of a lot more inaccuracy, so that the guy you're wallhacking could very well step out of that doorway when his chevron was 2 metres back from it, or you could waste a half-clip trying to anticipate the headshot and get caught half-empty or reloading or be force to swap weapons.
For an Assault scanning other Assaults the max accuracy for passive scan wallhack with proto skills and a proto module should be .5 metres. For Logis .35m For Scouts .1m. Accuracy would be another way to distinguish scouts, adding to the combinatorics of damping/precision/range. It might be a way to distinguish logis or even the various races in the ewar game. And a jammer module meant to throw off chevron location but not affect damping would be an interesting choice for suits that couldn't get under scout precision anyway.
I've rarely notice much inaccuracy in the HUD or on the minimap in a reddot's reported location. That inaccuracy should be bigger, a lot bigger. There should really be another stat for scanning: Scan Accuracy, and a corresponding skill and modules.
Back when the scanning skills first came out, reading the descriptions lead me to believe that there would be a lot more inaccuracy in where a chevron would be in relation to the suit's real position. Fully leveled and properly fit scouts would be wallhackers, but that was fine given their gimped(lol) tank.
Now we have 600 ehp wallhacking ghosts. Not good, but lets not tear down a solid ewar system over tanky scouts.
Personally, i don't really mind the wallhacking game. I fit my sver suit with proto damper/profile enhancer not to fight scouts, but to fight heavies/mediums. That comes at a big cost on a 2 high/2 low slot suit, but it's my decision to make, and it's a non-trivial decision.
I support SP rollover.
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